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Cosmological N-Body Simulations with Grape-4

Published online by Cambridge University Press:  25 May 2016

A. Kawai
Affiliation:
Univ. of Tokyo, Japan 3-8-1 Komaba, Meguro-ku, Tokyo 153
T. Fukushige
Affiliation:
Univ. of Tokyo, Japan 3-8-1 Komaba, Meguro-ku, Tokyo 153
M. Taiji
Affiliation:
Univ. of Tokyo, Japan 3-8-1 Komaba, Meguro-ku, Tokyo 153
J. Makino
Affiliation:
Univ. of Tokyo, Japan 3-8-1 Komaba, Meguro-ku, Tokyo 153
D. Sugimoto
Affiliation:
Univ. of Tokyo, Japan 3-8-1 Komaba, Meguro-ku, Tokyo 153

Extract

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We compared the calculation performance of cosmological N-body simulations with and without GRAPE-4. A modified Barnes-Hut treecode was used for these simulations. GRAPE(GRAvity piPE) is a special-purpose computer for gravitational N-body simulations. The newest hardware GRAPE-4 achieved a quite high peak performance (1.08 Tflops). In cosmological N-body simulations, a large number of particles is required and fast algorithms such as Barnes-Hut treecode or P3M/PM are usually used. GRAPE-4 can accelearte such algorithms. In paticular, the PCI interface recently completed allows us to use fast host computer, thus it improved the performance of these fast algorithms. Figure 1 shows the CPU time per one timestep as functions of force calculation error for both systems with and without GRAPE-4.

Type
IV. Structure Formation and Dark Matter
Copyright
Copyright © Kluwer 1999