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A Review of Requirements and Approaches for Realistic Visual Perception in Virtual Reality

  • Benjamin Gerschütz (a1), Marius Fechter (a1), Benjamin Schleich (a1) and Sandro Wartzack (a1)

Abstract

The amount of new virtual reality input and output devices being developed is enormous. Those peripherals offer novel opportunities and possibilities in the industrial context, especially in the product development process. Nevertheless, virtual reality has to face several problems, counteracting reliable use of the technology, especially in ergonomic and aesthetic assessments. In particular, the discrepancies in perception between the real world and virtual reality are of great importance.

Therefore, we discuss these most important issues of current virtual reality technology and highlight approaches to solve them. First, we illustrate the use cases of VR in the product development process. In addition, we show which hardware is currently available for professional use and which issues exist with regard to visual perception and interaction. Derived from the depiction of a perfect virtual reality, we define the requirements to address visual perception and interaction. Subsequently we discuss approaches to solve the issues regarding visual perception and evaluate their suitability to enhance the use of virtual reality technology in engineering design.

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Copyright

This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.

Corresponding author

Contact: Gerschütz, Benjamin, Friedrich-Alexander-Universität Erlangen-Nürnberg, Engineering Design, Germany, gerschuetz@mfk.fau.de

References

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Keywords

A Review of Requirements and Approaches for Realistic Visual Perception in Virtual Reality

  • Benjamin Gerschütz (a1), Marius Fechter (a1), Benjamin Schleich (a1) and Sandro Wartzack (a1)

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