Skip to main content Accessibility help
×
Home

THE USER-DRIVEN MINIMUM FEASIBLE PRODUCT – TOWARDS A NOVEL APPROACH ON USER INTEGRATION

  • S. J. Nicklas (a1), A. Atzberger (a1), J. C. Briede-Westermeyer (a2) and K. Paetzold (a1)

Abstract

User integration is a key aspect of new product development. When applying corresponding methods, however, there is a communication gap that needs to be overcome by the designer. Prototyping is a means to bridge this disjunction, yet brings its own set of hermeneutic limitations. Taking a closer look at the processual information exchange, we propose the concept of the user-driven minimum feasible product (UD-MFP). It describes the artefact generated by the users themselves in their specific context, which contains the essence of the problem's solution as a possible source of validation.

    • Send article to Kindle

      To send this article to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about sending to your Kindle. Find out more about sending to your Kindle.

      Note you can select to send to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be sent to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

      Find out more about the Kindle Personal Document Service.

      THE USER-DRIVEN MINIMUM FEASIBLE PRODUCT – TOWARDS A NOVEL APPROACH ON USER INTEGRATION
      Available formats
      ×

      Send article to Dropbox

      To send this article to your Dropbox account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Dropbox.

      THE USER-DRIVEN MINIMUM FEASIBLE PRODUCT – TOWARDS A NOVEL APPROACH ON USER INTEGRATION
      Available formats
      ×

      Send article to Google Drive

      To send this article to your Google Drive account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Google Drive.

      THE USER-DRIVEN MINIMUM FEASIBLE PRODUCT – TOWARDS A NOVEL APPROACH ON USER INTEGRATION
      Available formats
      ×

Copyright

This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.

Corresponding author

References

Hide All
Bhatti, Y.A. and Ventresca, M. (2013), “How Can ‘Frugal Innovation’ Be Conceptualized?”, SSRN Electronic Journal. https://doi.org/10.2139/ssrn.2203552
Boer, L. (2011), “Participatory Provocation?”, Proceedings of the Participatory Innovation Conference 2011, Søndvnerborg , Denmark, pp. 1823.
Boer, L. and Donovan, J. (2012), “Provotypes for participatory innovation”, DIS ‘12: Proceedings of the Designing Interactive Systems Conference, ACM Press, Newcastle Upon Tyne, UK, pp. 388397. https://doi.org/10.1145/2317956.2318014
Brown, T. (2009), Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, Harper Collins.
Buxton, B. (2007), Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann Publishers.
Camburn, B. et al. (2017), “Design prototyping methods: state of the art in strategies, techniques, and guidelines”, Design Science, Vol. 3, p. e13. https://doi.org/10.1017/dsj.2017.10
Cappelli, P. et al. (2010), “Leadership Lessons from India”, Harvard Business Review, Vol. 88 No. 3, pp. 9097.
Daft, R.L. and Lengel, R.H. (1983), Information Richness. A New Approach to Managerial Behavior and Organization Design, Defense Technical Information Center, Fort Belvoir, VA. https://doi.org/10.21236/ADA128980
Duc, A.N. and Abrahamsson, P. (2016), “Minimum Viable Product or Multiple Facet Product? The Role of MVP in Software Startups”, In: Sharp, H. and Hall, T. (Eds.), Agile Processes, in Software Engineering, and Extreme Programming, Springer International Publishing, Cham, pp. 118130.10.1007/978-3-319-33515-5_10
Duraiswamy, V. et al. (2018), “Development of a Methodology for Robust Evaluation of Perceived Quality of Vehicle Body Panel Gaps”, presented at the 15th International Design Conference, DESIGN, pp. 237248. https://doi.org/10.21278/idc.2018.0432
Eckert, C., Maier, A. and McMahon, M. (2005), “Communication in design”, In: Clarkson, J. and Eckert, C. (Eds.), Design Process Improvement, Springer-Verlag, London, pp. 232261.10.1007/978-1-84628-061-0_10
Elverum, C.W., Welo, T. and Tronvoll, S. (2016), “Prototyping in New Product Development: Strategy Considerations”, Procedia CIRP, Vol. 50, pp. 117122. https://doi.org/10.1016/j.procir.2016.05.010
Gaver, B., Dunne, T. and Pacenti, E. (1999), “Design: Cultural probes”, Interactions, Vol. 6 No. 1, pp. 2129. https://doi.org/10.1145/291224.291235
Gaver, W.W. et al. (2004), “Cultural probes and the value of uncertainty”, Interactions, Vol. 11 No. 5, pp. 53. https://doi.org/10.1145/1015530.1015555
Gulati, R. (2010), “Management Lessons From the Edge”, Academy of Management Perspectives, Vol. 24 No. 2, pp. 2527.
Hansen, F. (1974), Konstruktionswissenschaft: Grundlagen Und Methoden, 1st ed., VEB Verlag Technik, Berlin.
Heck, J. et al. (2016), “Iteration-based Performance Measurement in the Fuzzy Front End of PDPs”, Procedia CIRP, Vol. 50, pp. 1419. https://doi.org/10.1016/j.procir.2016.04.183
Houde, S. and Hill, C. (1997), “What do Prototypes Prototype?”, Handbook of Human-Computer Interaction, 2nd ed., Elsevier, pp. 367381. https://doi.org/10.1016/B978-0-444-81862-1.X5065-1
Jahnke, M. (2012), “Revisiting Design as a Hermeneutic Practice: An Investigation of Paul Ricoeur's Critical Hermeneutics”, Design Issues, Vol. 28 No. 2, pp. 3040. https://doi.org/10.1162/DESI_a_00141
Lauff, C., Kotys-Schwartz, D. and Rentschler, M. (2018), “What is a Prototype? What are the Roles of Prototypes in Companies?”, Journal of Mechanical Design, Vol. 140, https://doi.org/10.1115/1.4039340.
Lim, Y.-K., Stolterman, E. and Tenenberg, J. (2008), “The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas”, ACM Transactions on Computer-Human Interaction, Vol. 15 No. 2, pp. 127. https://doi.org/10.1145/1375761.1375762
Liou, F.W. (2007), Rapid Prototyping and Engineering Applications: A Toolbox for Prototype Development, CRC Press, Taylor & Francis, Boca Raton, FL.10.1201/9781420014105
Møller, L. and Tollestrup, C. (2013), Creating Shared Understanding in Product Development Teams, Springer London, London. https://doi.org/10.1007/978-1-4471-4180-8
Moogk, D.R. (2012), “Minimum Viable Product and the Importance of Experimentation in Technology Startups”, Technology Innovation Management Review, pp. 2326. https://doi.org/10.22215/timreview/535
Ojeda, L. and Pino, A. (2019), “Valparaíso y su comercio callejero: ¿Espacialidad esporádica y/o espacialidad saturada?”, AUS, No. 25, pp. 1119. https://doi.org/10.4206/aus.2019.n25-03
Pedersen, K. et al. (2000), “The ‘Validation Square’ - Validating Design Methods & Research”, presented at the ASME Design Theory and Methodology Conference, Baltimore, Maryland.
Punkka, T. (2012), “Agile Hardware and Co-Design”, presented at the Embedded Systems Conference 2012, ESC-3008, Boston.
Radjou, N. et al. (2012), Jugaad Innovation: Think Frugal, Be Flexible, Generate Breakthrough Growth, Wiley.
Ricœur, P. (1972), “Der Text als Modell: hermeneutisches Verstehen”, In: Bühl, W.L. (Ed.), Verstehende Soziologie: Grundzüge und Entwicklungstendenzen. Elf Aufsätze, Nymphenburger Verlagshandlung, München, pp. 252283.
Ries, E. (2011), The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses, Crown/Archetype.
Rosenthal, R. and Fode, K.L. (1963), “The effect of experimenter bias on the performance of the albino rat”, Behavioral Science, Vol. 8 No. 3, pp. 183189. https://doi.org/10.1002/bs.3830080302
Sanders, E.B.-N. and Stappers, P.J. (2008), “Co-creation and the new landscapes of design”, CoDesign, Vol. 4 No. 1, pp. 518. https://doi.org/10.1080/15710880701875068
Sanders, E.B.-N. and Stappers, P.J. (2014), “Probes, toolkits and prototypes: three approaches to making in codesigning”, CoDesign, Vol. 10 No. 1, pp. 514. https://doi.org/10.1080/15710882.2014.888183
Savoia, A. (2011), Pretotype It, Second Pretotype Edition.
Schmidt, T.S. (2019), Towards a Method for Agile Development in Mechatronics: A Lead User-Based Analysis on How to Cope with the Constraints of Physicality, Shaker, Düren.
Schmidt, T.S. et al. (2017), “Media richness theory in agile development choosing appropriate kinds of prototypes to obtain reliable feedback”, presented at the 2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC), IEEE, Funchal, pp. 521530. https://doi.org/10.1109/ICE.2017.8279930
Stappers, J.P. (2013), “Prototypes as a Central Vein for Knowledge Development”, in Valentine, L. (Ed.), Prototype: Design and Craft in the 21st Century, Bloomsbury Publishing Plc, pp. 8598. https://doi.org/10.5040/9781350036031
Stevanović, M., Marjanović, D. and Storga, M. (2016), “Managing the process of preparation for product development : Ideas assessment and evaluation”, presented at the 14th International Design Conference, DESIGN 2016, Cavtat, Dubrovnik, Croatia, 16-19 May 2016, Faculty of Mechanical Engineering and Naval Architecture, pp. 11551164.
Ulrich, K.T. and Eppinger, S.D. (2012), Product Design and Development, McGraw-Hill/Irwin, New York.
Visser, F.S. et al. (2005), “Contextmapping: experiences from practice”, CoDesign, Vol. 1 No. 2, pp. 119149. https://doi.org/10.1080/15710880500135987
Zink, L. et al. (2017), “The use of prototypes within agile product development explorative case study of a Makeathon”, presented at the 2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC), IEEE, Funchal, pp. 6877. https://doi.org/10.1109/ICE.2017.8279871.

Keywords

THE USER-DRIVEN MINIMUM FEASIBLE PRODUCT – TOWARDS A NOVEL APPROACH ON USER INTEGRATION

  • S. J. Nicklas (a1), A. Atzberger (a1), J. C. Briede-Westermeyer (a2) and K. Paetzold (a1)

Metrics

Full text views

Total number of HTML views: 0
Total number of PDF views: 0 *
Loading metrics...

Abstract views

Total abstract views: 0 *
Loading metrics...

* Views captured on Cambridge Core between <date>. This data will be updated every 24 hours.

Usage data cannot currently be displayed.