The symmetric rendezvous problem on a network Q asks how two players, forced to use the same mixed strategy, can minimize their expected meeting time, starting from a known initial distribution on the nodes of Q. This minimum is called the (symmetric) ‘rendezvous value’ of Q. Traditionally, the players are assumed to receive no information while playing the game. We consider the effect on rendezvous times of giving the players some information about past actions and chance moves, enabling each of them to apply Bayesian updates to improve his knowledge of the other's whereabouts. This technique can be used to give lower bounds on the rendezvous times of the original game (without any revealed information). We consider the case in which they are placed a known distance apart on the line graph Q (known as ‘symmetric rendezvous on the line’). Our approach is to concentrate on a general analysis of the effect of revelations, rather than compute the best bounds possible with our technique.