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Does Adolescents’ Depressive Symptoms Increase the Possibility of Addictive Internet Gaming?: 1-year Follow up Study in Korea

Published online by Cambridge University Press:  23 March 2020

S.J. Jo
Affiliation:
Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
H.W. Yim
Affiliation:
Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
J. Hyunsuk
Affiliation:
Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
K. Eunjin
Affiliation:
Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
S. Hye-Jung
Affiliation:
Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea
L. Hae Koo
Affiliation:
Department of Psychiatry, The Catholic University of Korea The Uijongbu St. Mary's Hospital, Gyeonggi Province, Republic of Korea

Abstract

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Introduction

Adolescents’ Internet gaming disorders might influence on their social and psychological developmental tasks and physical health negatively. Depression is the commonly co-existed conditions with addictive Internet gaming, but not much research has been reported whether depressive symptoms would precede the addictive Internet gaming in this population.

Objectives

This prospective observation study was performed to make clear whether adolescents’ depressive symptoms precede their addictive Internet gaming.

Aims

Adolescents’ 1-year incidence of the addictive Internet gaming was calculated, and test their depressive symptoms increase the incidence.

Methods

In Korea, whole students of the 1st grade in three middle schools were participated in this study. Baseline assessment of 508 students was performed via standardized self-reported questionnaire on May–June, 2015. Internet game use-elicited symptom screen (IGUESS) was used to addictive Internet gaming conditions. IGUESS is the 9-itemed DSM-5 diagnostic criteria-based instrument to screen high risk of Internet gaming disorders. Depressive symptoms was measured by Child Depression Inventory (CDI) group. One year after the baseline assessment, follow-up assessment was performed. Four hundred and forty-eight students have been participated in the 1-year check up without addictive Internet gaming at baseline.

Results

In total, 4.7% of subjects had depressive symptoms at baseline, and incidence of addictive Internet gaming was 9.2%. After adjusted by sex, Internet game use per week, and self-control status, depressive symptoms of baseline increased the 1-year incidence of addictive Internet gaming significantly (OR = 3.5, P = 0.034).

Conclusions

Depressive adolescents have higher possibility they could experience the addictive Internet gaming.

Disclosure of interest

The authors have not supplied their declaration of competing interest.

Type
e-Poster walk: Substance related and addictive disorders–part 1
Copyright
Copyright © European Psychiatric Association 2017
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