Skip to main content Accessibility help

Food intake response to exercise and active video gaming in adolescents: effect of weight status

  • J. P. Chaput (a1) (a2), A. Tremblay (a3), B. Pereira (a4), Y. Boirie (a5) (a6) (a7) (a8), M. Duclos (a6) (a7) (a8) (a9) and D. Thivel (a7) (a10)...


Although a few data are available regarding the impact of video games on energy intake (EI) in lean adolescents, there is no evidence on the effect of passive and active video gaming on food intake in both lean and obese youth. It is also unknown whether isoenergetic active video games and exercise differently affect food consumption in youth. In all, twelve lean and twelve obese adolescent boys (12–15 years old) had to complete four 1-h sessions in a cross-over design study: control (CON; sitting), passive video game (PVG; boxing game on Xbox 360), active video game (AVG; boxing game on Xbox Kinect 360) and exercise (EX; cycling). The exercise and active video game activities were designed to generate the same energy expenditure (EE). EE was measured using a K4b2 portable indirect calorimeter. Ad libitum food intake and appetite sensations were assessed following the sessions. AVG and EX-EE were significantly higher in obese participants and significantly higher compared with PVG and CON in both groups. Obese participants significantly ate more than lean ones in all four conditions (P<0·001). EI did not differ between conditions in obese participants (CON: 4935 (sd 1490) kJ; PVG: 4902 (sd 1307) kJ; AVG: 4728 (sd 1358) kJ; EX: 4643 (sd 1335) kJ), and was significantly lower in lean participants after EX (2847 (sd 577) kJ) compared with PVG (3580 (sd 863) kJ) and AVG (3485 (sd 643) kJ) (P<0·05). Macronutrient intake was not significantly different between the groups or conditions. Hunger was significantly higher and satiety was lower in obese participants but no condition effect was observed. Overall, moderate-intensity exercise provides better effect on energy balance than an isoenergetic hour of active video gaming in lean adolescent boys by dually affecting EE and EI.

  • View HTML
    • Send article to Kindle

      To send this article to your Kindle, first ensure is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about sending to your Kindle. Find out more about sending to your Kindle.

      Note you can select to send to either the or variations. ‘’ emails are free but can only be sent to your device when it is connected to wi-fi. ‘’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

      Find out more about the Kindle Personal Document Service.

      Food intake response to exercise and active video gaming in adolescents: effect of weight status
      Available formats

      Send article to Dropbox

      To send this article to your Dropbox account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Dropbox.

      Food intake response to exercise and active video gaming in adolescents: effect of weight status
      Available formats

      Send article to Google Drive

      To send this article to your Google Drive account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Google Drive.

      Food intake response to exercise and active video gaming in adolescents: effect of weight status
      Available formats


Corresponding author

* Corresponding author: D. Thivel, fax +33 4 73 40 76 79, email


Hide All
1. Ekelund, U, Brage, S, Froberg, K, et al. (2006) TV viewing and physical activity are independently associated with metabolic risk in children: the European Youth Heart Study. PLoS Med 3, e488.
2. Thivel, D, Tremblay, MS & Chaput, JP (2012) Modern sedentary behaviors favor energy consumption in children and adolescents. Curr Obes Rep 2, 5057.
3. Chaput, JP, Klingenberg, L, Astrup, A, et al. (2011) Modern sedentary activities promote overconsumption of food in our current obesogenic environment. Obes Rev 12, e12e20.
4. Janz, KF & Mahoney, LT (1997) Maturation, gender, and video game playing are related to physical activity intensity in adolescents: the Muscation Study. Pediatr Exerc Sci 9, 353363.
5. Chaput, JP, Drapeau, V, Poirier, P, et al. (2008) Glycemic instability and spontaneous energy intake: association with knowledge-based work. Psychosom Med 70, 797804.
6. Chaput, JP & Tremblay, A (2007) Acute effects of knowledge-based work on feeding behavior and energy intake. Physiol Behav 90, 6672.
7. Graves, L, Stratton, G, Ridgers, ND, et al. (2008) Energy expenditure in adolescents playing new generation computer games. Br J Sports Med 42, 592594.
8. O’Donovan, C, Roche, EF & Hussey, J (2013) The energy cost of playing active video games in children with obesity and children of a healthy weight. Pediatr Obes 9, 310317.
9. Maddison, R, Foley, L, Ni Mhurchu, C, et al. (2011) Effects of active video games on body composition: a randomized controlled trial. Am J Clin Nutr 94, 156163.
10. Maddison, R, Mhurchu, CN, Jull, A, et al. (2007) Energy expended playing video console games: an opportunity to increase children’s physical activity? Pediatr Exerc Sci 19, 334343.
11. Chaput, JP, Leblanc, AG, McFarlane, A, et al. (2013) Active healthy kids Canada’s position on active video games for children and youth. Paediatr Child Health 18, 529532.
12. LeBlanc, AG, Chaput, JP, McFarlane, A, et al. (2013) Active video games and health indicators in children and youth: a systematic review. PLOS ONE 8, e65351.
13. Lyons, EJ, Tate, DF, Ward, DS, et al. (2012) Energy intake and expenditure during sedentary screen time and motion-controlled video gaming. Am J Clin Nutr 96, 234239.
14. Chaput, JP, Visby, T, Nyby, S, et al. (2011) Video game playing increases food intake in adolescents: a randomized crossover study. Am J Clin Nutr 93, 11961203.
15. Nemet, D, Arieli, R, Meckel, Y, et al. (2010) Immediate post-exercise energy intake and macronutrient preferences in normal weight and overweight pre-pubertal children. Int J Pediatr Obes 5, 221229.
16. Thivel, D, Metz, L, Julien, A, et al. (2014) Obese but not lean adolescents spontaneously decrease energy intake after intensive exercise. Physiol Behav 123, 4146.
17. Cole, TJ, Bellizzi, MC, Flegal, KM, et al. (2000) Establishing a standard definition for child overweight and obesity worldwide: international survey. BMJ 320, 12401243.
18. Peyrot, N, Thivel, D, Isacco, L, et al. (2009) Do mechanical gait parameters explain the higher metabolic cost of walking in obese adolescents? J Appl Physiol (1985) 106, 17631770.
19. Smallwood, SR, Morris, MM, Fallows, SJ, et al. (2012) Physiologic responses and energy expenditure of kinect active video game play in schoolchildren. Arch Pediatr Adolesc Med 166, 10051009.
20. Thivel, D, Isacco, L, Rousset, S, et al. (2011) Intensive exercise: a remedy for childhood obesity? Physiol Behav 102, 132136.
21. Flint, A, Raben, A, Blundell, JE, et al. (2000) Reproducibility, power and validity of visual analogue scales in assessment of appetite sensations in single test meal studies. Int J Obes Relat Metab Disord 24, 3848.
22. Thivel, D, Isacco, L, Taillardat, M, et al. (2011) Gender effect on exercise-induced energy intake modification among obese adolescents. Appetite 56, 658661.
23. Thivel, D, Isacco, L, Montaurier, C, et al. (2012) The 24-h energy intake of obese adolescents is spontaneously reduced after intensive exercise: a randomized controlled trial in calorimetric chambers. PLOS ONE 7, e29840.
24. Williams, JG, Eston, R & Furlog, B (1994) CERT: a perceived exertion scale of young children. Percept Mot Skills 79, 14511458.
25. Mathieu, ME & Kakinami, L (2011) Active video games could be the solution to the increased energy intake reported with sedentary video games. Am J Clin Nutr 94, 11501156.
26. Lamboglia, CM, da Silva, VT, de Vasconcelos Filho, JE, et al. (2013) Exergaming as a strategic tool in the fight against childhood obesity: a systematic review. J Obes 2013, 438364.
27. Simons, M, Chinapaw, MJ, van de Bovenkamp, M, et al. (2014) Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial. BMC Public Health 14, 275.
28. Thivel, D, Blundell, JE, Duche, P, et al. (2012) Acute exercise and subsequent nutritional adaptations: what about obese youths? Sports Med 42, 607613.
29. Ueda, SY, Yoshikawa, T, Katsura, Y, et al. (2009) Changes in gut hormone levels and negative energy balance during aerobic exercise in obese young males. J Endocrinol 201, 151159.
30. Saunders, TJ, Chaput, JP, Goldfield, GS, et al. (2013) Children and youth do not compensate for an imposed bout of prolonged sitting by reducing subsequent food intake or increasing physical activity levels: a randomised cross-over study. Br J Nutr 111, 747754.
31. Dodd, CJ, Welsman, JR & Armstrong, N (2008) Energy intake and appetite following exercise in lean and overweight girls. Appetite 51, 482488.
32. Thivel, D & Chaput, JP (2014) Are post-exercise appetite sensations and energy intake coupled in children and adolescents? Sports Med 44, 735741.
33. Gribbon, A, McNeil, J, Jay, O, et al. (2015) Active video games and energy balance in male adolescents: a randomized crossover trial. Am J Clin Nutr 101, 11261134.
34. Chaput, JP, Genin, PM, Le Moel, B, et al. (2015) Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones. Pediatr Obes (Epublication ahead of print version 8 April 2015).
35. Rutters, F, Nieuwenhuizen, AG, Lemmens, SG, et al. (2009) Acute stress-related changes in eating in the absence of hunger. Obesity (Silver Spring) 17, 7277.



Altmetric attention score

Full text views

Total number of HTML views: 0
Total number of PDF views: 0 *
Loading metrics...

Abstract views

Total abstract views: 0 *
Loading metrics...

* Views captured on Cambridge Core between <date>. This data will be updated every 24 hours.

Usage data cannot currently be displayed