Game Theory Basics
- Textbook
Description
Game theory is the science of interaction. This textbook, derived from courses taught by the author and developed over several years, is a comprehensive, straightforward introduction to the mathematics of non-cooperative games. It teaches what every game theorist should know: the important ideas and results on strategies, game trees, utility theory, imperfect information, and Nash equilibrium. The proofs of these results, in particular existence of an equilibrium via fixed points, and an elegant direct proof of the minimax theorem for…
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Key features
- A detailed, accessible introduction to the mathematics of games, written for students meeting the topic for the first time
- Based on over 15 years of teaching experience, ensuring that it is ideal for both self-study and course use
- Starts from examples and gives complete, self-contained and clear proofs as well as numerous exercises, fostering a solid understanding of the fundamentals of game theory
About the book
- DOI https://doi.org/10.1017/9781108910118
- Subjects Algorithms, Complexity, and Theory of Computing,Computer Science,Discrete Mathematics Information Theory and Coding,Mathematics
- Format: Hardback
- Publication date: 04 November 2021
- ISBN: 9781108843300
- Dimensions (mm): 246 x 189 mm
- Weight: 0.92kg
- Page extent: 374 pages
- Availability: Temporarily unavailable - no date available
- Format: Paperback
- Publication date: 04 November 2021
- ISBN: 9781108824231
- Dimensions (mm): 246 x 189 mm
- Weight: 0.79kg
- Page extent: 374 pages
- Availability: In stock
- Format: Digital
- Publication date: 22 October 2021
- ISBN: 9781108910118
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