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17 - Creativity Within Computer Science

from Part III - Creativity in the Sciences

Published online by Cambridge University Press:  15 September 2017

James C. Kaufman
Affiliation:
University of Connecticut
Vlad P. Glăveanu
Affiliation:
Universitetet i Bergen, Norway
John Baer
Affiliation:
Rider University, New Jersey
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Summary

Abstract

This chapter focuses on creativity within computer science. We examine what those within the field have said about creativity and how it relates to computer science and to computer scientists. We also look at the results of creativity in the form of products of computer science. We often reference programing both directly and indirectly, but we also address areas of computer science beyond programing whenever possible. We address creativity from the perspective of those within the field. We discuss examples of how creativity in computer science is implemented in areas such as coding, open-source projects, video games, augmented reality, and artificial intelligence. We look at creativity in computer science education as both a method of instruction as well as a desired outcome. We then look at malevolent creativity and how different types of hackers use creativity with either malevolent or benevolent intent.

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Publisher: Cambridge University Press
Print publication year: 2017

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